The legend of video gamesa link to Affordance Theory
Xavier, Lucas Busani
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Resumo
Video game consumption is frequently researched, given their relevance as a media. Still, studies tend to ground the analysis of the relationship between gamers and video games on Technological Determinism or Radical Constructivism. As complex, relational, and communicative artifacts, it is important to consider that falling into either one of those extremes would be a major issue for understanding video game consumption. Thus, I used Affordance Theory as a means for addressing the relationship between gamers and their games. In technology studies, affordances refer neither to the socially constructed interpretations of individuals of technological artifacts, nor how artifacts determine the social behaviors of individuals, but to the possibilities and limitations of actions that emerge through the interaction between a social individual, the given technology, and the environment in which both reside. Thus, the proposed research question was: what are the affordances that emerge through video game consumption? Which has led to finding five affordance types: Co-creative, Expressive, Learning and Discovery, Immersive and Incorporative, and Connective and Communicative. During this process, I also found that affordances in video games follow a somewhat rigid power structure in which actors struggle to exert their agency, as well as strong referential aspect that intermediate video game consumption.
Ficha do documento
- Tipo
- Dissertação
- Ano
- 2023
- Instituição
- Fundação Getulio Vargas
- Fonte
- Repositório da FGV
- Idioma
- Inglês
- Acesso
- Acesso aberto
- Identificador
- oai:repositorio.fgv.br:10438/33660
- Temas
- Tecnologia
- Palavras-chave
- Video gamesAffordance theoryTechnological determinismRadical constructivismWalkthrough methodTeoria das affordancesDeterminismo tecnológicoConstrutivismo radicalMétodo walkthroughAdministração de empresasJogadores de videogamesRevisão estruturada (Computação)Comportamento do consumidorTecnologia - Aspectos sociais
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